THE VEIL: CASCADE
In this world, technology continued to grow in leaps and bounds. Neurochips were just the beginning, allowing for every human to bridge the gap between the digital world and physical one. This new hybrid reality gave birth to a wave of technological advancement.
But that’s all in the past now.
In Cascade, this shift is systematic. Governments and law enforcement possess tech to decant anyone’s digitized mind into the Neurochips of Slacks—empty bodies devoid of consciousness.
Eventually, and entirely too late, it was discovered that this process had one major flaw: the people decanted from out-of-date Neurochips were all missing some of their memories. You are one of these people.
There are new mechanics, playbooks, additional custom moves, and Plugins that work in tandem and in addition to the playbooks found in The Veil. You’ll also find 7 unique settings, resources to help create your own world, and an in-depth deconstruction of the cyberpunk genre.
Cascade is a supplement meant exclusively for The Veil, which means you will need a copy of it in order to make full use of this text.
A futuristic setting with 7 quick adventure-starters baked into it, one of which is directly inspired by the iconic cyberpunk novel: Altered Carbon.
More character archetypes and their playbooks!
"Plugins" for archetypes that modify characters in new and interesting ways and allow for more character growth and expansion.
Construct fiction with a strong baseline while increasing your knowledge of cyberpunk more than ever before! A genre deconstruction of both cyberpunk and post-cyberpunk, written by Clare Wall, a PhD candidate writing on contemporary Posthumanism.
An all new reward/improvement system focused on emergent play.
A new mechanic to unravel emergent mysteries the players themselves come up with for their characters.
Even more stunning art by fan favorite artist Alessandro Rossi.
An expanded chapter on building your own setting, with multiple methods to choose from to best suit the play style of you and your group.
Short-term play mechanics and set-up for one-to-two-session play.
Cascade adds a ton of additional content that brings a lot of value to the original game while also working well as a standalone resource for anyone interested in making their own cyberpunk setting.
There are static elements ingrained in Cascade to help solidify any setting you generate in the fiction. This allows for an ideal place to springboard a new game from, or move an existing campaign to. For those who don't want to generate a new setting, we've got you covered: a futuristic city inspired, in part by Taipei, called Prudence, is prepared and ready for you to delve into, along with a diabolical murder mystery inspired by Altered Carbon.
In Cascade you play the protagonists of your own story, where Neurochips are used to download and upload the human consciousness into people without a mind occupying them. These "empty" bodies are called Slacks. You play relics of a time gone by, fully digitized minds preserved in Neurochips and recently decanted into a new, unfamiliar body. You are a mind imprinted on an out-of-date Neurochip and missing the memories that comprised who you are or perhaps, who you used to be.
As you play to find out what happened to you and what happens next in your story, you also play to find out how the world has changed and how being in a body different from the one you were born with affects who you are.
Cascade can be an expansion for characters that were played in The Veil as well. This is the opportunity to bring back a character you previously played in The Veil with a new twist. Explore them in greater detail, find out how they have changed along with the world they once knew in The Veil!
The FREE Quickstart GLITCH CITY for Cascade can be found here to download. It features two new playbooks to be included in Cascade, an all-new flashback mechanic, a fast-paced example adventure designed to guide both the person running the game, and the players into the system inspired by Ghost in the Shell, and more!
The thing most requested by people getting ready to play The Veil was more resources regarding setting creation. In Cascade, you'll not only get a chapter dedicated to extrapolating the present day into the future so you can build your own setting, you also get a complete, ready-to-play scenario as an example for using those world-building tools.
Prudence, in this future, has turned into one of the massive cities we know from most cyberpunk fiction, but with a twist that plays up some tropes and subverts others. In this multi-tiered city the affluent and rich dwell at the bottom, where green spaces, bio-tech, and eco-friendly practices are the norm, while undesirables are exiled or worse. Radicalized authorities demand a "perfect" eco-friendly city from the citizens they protect and, at the center of it all, is a omnipresence in the form of a giant, pervasive tower belonging to a predominate corporation in the area. Those living at the greatest heights are the least fortunate, staring down at the fusion of hybridized natural and manufactured structures sprawling harmoniously below them, forever out of grasp.
You're decanted into Slacks by a very old and very dangerous person in order to solve their own murder, you are not only brought forward from the past, but also placed in unfamiliar territory. You'll have to race to uncover a deadly murder plot, while also working out who you are in a new world, and how important your old body and new one is to your identity.
Cascade shows you how the example adventure starter and setting that is New Taipei was created and provides a template and resources to empower you and your friends to bring to the table whatever kind of future you envision and want to game in.
In addition, Clare Wall, a PhD candidate writing on contemporary posthumanism is going to deconstruct the genre, both cyberpunk and post-cyberpunk, so that everyone has a strong bedrock to build their foundation.
There are a few more playbooks in development but here are two that are really exciting and are included in the free Quickstart above!
The Aesthetic: Define what counter-culture looks like in the future as you rebel against society,disassembling the system one piece at a time using one of the only things you have left, your art. After all, beauty is truth and truth is beauty, and your art is undeniably beautiful.
The Percipient: Weaving in and out of digital perceptions, you're the tip of the spear. Conditioned to soak up local culture like a sponge, you are meant to become just another face in the many crowds of the future.
These are thematic extensions of playbooks that also add an additional layer of complexity to a book, designed to draw out evocative elements in the fiction. They are provide a new avenue for character growth and advancement.
Here's the Immaterial art preview: